Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D GW |
Language |
C |
Those mermen who master the art of javelinry can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.
Advances from: | Merman Spearman |
---|---|
Advances to: | |
Cost: | 48 |
HP: | 55 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
spear pierce | 8 - 2 melee | ||
spear pierce | 10 - 4 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 20% |
Deep Water | 1 | 50% |
Flat | 2 | 30% |
Forest | 5 | 30% |
Frozen | 2 | 30% |
Hills | 5 | 30% |
Impassable | 99 | 20% |
Mountains | 99 | 20% |
Mushroom Grove | 3 | 20% |
Sand | 2 | 30% |
Shallow Water | 1 | 60% |
Swamp | 1 | 60% |
Unwalkable | 99 | 20% |
Village | 1 | 40% |